So I will leave my portfolio and I will also feel good about my retrospectives while you stare at it.
Thursday, May 22, 2014
My last week
So i did my portfolio. I also learned that I will be getting a contract with the team to be lead 3D artist.
So I will leave my portfolio and I will also feel good about my retrospectives while you stare at it.
So I will leave my portfolio and I will also feel good about my retrospectives while you stare at it.
12. MOAR studying
So this week I started to learn about the new animation system within Unity. Mechanim and the legacy systems.
11 Ways to kill my high score.
Well I learned this week that my high score on the game has been broken, but at least it was not on the kongregate build. I am glad to hear that people love our game.
MWGC
So Midwest Gaming Classic happens this week and I finished all the assets I was working on. So I am going around checking art team members.
Its over 9000 polys.
I hate having doubts I learned. All the art assets had got a poly count boost because they were to low. Well at least we have a tighter scope.
8
As I work on various art assets to try and get them upgraded to fit our new look for game. We got a new toon shader. WHOO!!! I've learned that I like doing things high poly rather and bring it down rather than going as low as possible.
Seven swatted bugs.
http://www.kongregate.com/games/AbysmalNinja/extreme-exterminators
Six Bugs a Killing
So I had redid character models and started some this week. Working towards the midwest gaming classic. I learned that redoing character models gets easier over time. So at this point I am doing all of the character models with rigging and all that jazz
Five days of awesome.
So I rigged and finished making Hammer and another character named Stan Rook. The two characters should be able to drop into the game now. I was able to work on some of that because I learned that I was able to take on more with my other art lead dropping out of nowhere.
The fourth week of extreme
I started working on another character for the game. I got Aaron Hammer to make. Here is some concept art for him, that I did not do.
The Third
So we figured out that the CAT rig uses animation layers. Playing with those has been quite gratifying.
My second week
So on this week I lean over Dan Picago's shoulder, one of my colleagues and learned some stuff about CAT rig animations.
Just a hop skip and a jump til we know this stuff
My First week
On my first week of the new semester I learned that I had to get back on my shot for last semester. I am going to have to exterminate my past semester self, EXTREMELY!
Monday, May 19, 2014
So Much work....
So for the past three or four months. I am unsure, I've been face down in my laptop making character models and doing mother loving rigs. Here are the current models inside the game and their maps.
Hammer Model that is currently in game.
Texture maps for the four characters.
Cole Animations
Rook Character Animations
I currently lately started work on a high poly version of cole for use in the game. Could not get him into the game before portfolio night but still was finished.
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